Top 10 1v2 Champions

Today I analyzed 50000 TrophyHunter games (Summoners Rift only) to see what champion has the best Lone Wolf trophy rate. You obtain this trophy when you get a doublekill with no assists.

 

Here are the Top 10:

10. Tryndamere, 11.5%

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Rank 10 goes to the barbarian king. I can imagine many squishy duos wanting to kill a Tryndamere and disrespecting his ultimate. No surprise he makes top 10.

9. Aatrox, 11.5%

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Just very slightly more 1v2 kills for Aatrox players. I didn’t have him on my list – I never see him! That’s probably why people underestimate him and he gets his 1v2’s.

8. Fiora, 13.4%

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Now this one is no surprise for me. I even succeeded a 1v2 myself as a Fiora! You are naturally alone on a sidelane and at a certain point the jungler + topsider don’t pose enough threat for you anymore.

7. Heimerdinger, 13.9%

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I know this as a toplaner … your jungler comes to gank you. You both go in to kill the brain yordle, but he just places his ult turret and goes into zhonyas while u stand there staring at his turret.

6. Nasus, 14.4%

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It’s all about those stacks, baby! 1v2 is an easy task for the dawg champ.

5. Darius, 15.9%

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When I lane vs Darius I always wonder if I should tell my jungler not to gank my lane. 1v2 kills happen too often with this lane bully.

4. Master Yi, 19.7%

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How? He is a jungler – he shouldn’t even be alone running around the map. I guess he is just killing people too fast to give any assists.

3. Yasuo, 21.2%

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Dying 2v1 vs a Yasuo is the worst feeling ever. You know Dragonslayer666 will feel so good about his outplay and he probably has the right to do so …

2. Illaoi, 24.2%

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This champion is build for a 1v2. Super strong aoe damage and great healing. Sometimes I feel like Illaoi wins more 1v2’s than she is losing. Always amazing.

1. Katarina, 25.5%

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And the number one is the blades lady! I’m sure most of her 1v2 kills aren’t really 1v2’s but rather 1v5’s. Well done, Sinister Blade, I tip my hat.

Five Evil LoL Tricks To Win More Games

Today I gathered these 5 evil tricks in League of Legends for you. Join the dark side and start using these tricks – you will definitely win more games.

5. Thresh Lantern Block

lantern.pngThresh is a great support for many reasons, but one of his strongest traits is his ability to save his teammates from seemingly hopeless situations. However, you can use many things to keep your enemies from actually taking the thresh lantern. The easiest ways are:

(i) place wards on the lantern,

(ii) stand on the lantern,

(iii) place pets or zz’rots on the lantern.

Each of these will make your opponents attack the ward/champion/pet instead of taking the trip to safety. Little extra: This somewhat works against Bard journeys too.

4. Relic Top Lane

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Yea, I know – it sounds weird, but let me elucidate. This is not good in all match-ups, but if you have, let’s say Maokai vs Poppy on topside, who will just hit each other again and again without ever really being able to kill one another, then there are a lot of really good arguments for top side relic:

  • You gain an additional 10 gold per auto attack because of the bandit passive. Two auto attacks ~ 1 cs.
  • When your jungler ganks or you gank another lane you can proc the relic and thus increase total team gold and giving some sustain.
  • You get some passive gold.
  • The finished item is extremely cost efficient. For 2200 gold you get a gold generating item with
    • 450 Hp + 340 Hp shield – which is quite comparable to ~800 Hp,
    • 10% cooldown reduction,
    • 100% base health regen,
    • 10% max health shield for you and a teammate.

Of course you will be a bit weaker in the first few levels, since relic shield is not as gold efficient from start. But – from midgame on, this relic will pay off huge.

3. Ward Baiting

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You wanna trap the enemy waiting in some brush but they don’t fall for it? Place Wards! Noone in Solo Queue is buying pinkies, but when it comes to killing wards – no risk is too huge. For some strange reason, people are obsessed with killing wards. They will even lose xp and gold on lane to kill wards. Especially if someone already has 2 hits or so on a ward – they will never stop hitting it. Just give your opponents more things to clear and they will follow you anywhere!

2. Teamfight Warding

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Place wards in important teamfights! Actually – place everything you have: normal wards, control wards, zz’rots and pets. Many adc’s just run around teamfights with standard attack move. Doing that they will often just attack the wards you just placed. Remember that an adc can easily do 500 damage or more with a single auto attack. If your ward just eats one auto, it is as valuable as a small item.

Even if people do not attack move run, they will sometimes right click on your ward and instead of running to a good position, they will stand still and attack the ward. It has so much value, that you should definitely place all you have in important fights.

1. Use Elixiers

Many players don’t ever use elixirs until the very moment they are full build – and even then they often forget it. However, elixirs are very efficient items from midgame onwards. Of course they only last for 180 seconds, so you cannot buy them all the time, but if you think an important fight is about to come soon, then better buy an elixir!


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Elixir of Iron is awesome on tanks. Most tanks are strong on two items and don’t need further items as much as other classes, so you can afford to delay your item build a bit.

The Elixir of Iron has all you need. Some flat Hp is nice, but the other stuff is even better. 25% Tenacity is really valuable in teamfights for you, since you want to soak the opponents spells anyway. Furthermore giving 15% movement speed to allies in a path behind you is amazing. It’s hard to imagine a teamfight where 500 gold for this elixir doesn’t pay off.


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Elixir of Sorcery is nice, but probably not as strong as Elixir of Iron. You can use this item early if you don’t scale as well as your opponent and want to force an all-in soon.

50 Ap is strong, the 15 mana regen however depend. If you don’t have a lot of mana regeneration at this point, this is very valuable, otherwise it’s a bit wasted. The Sorcery passive is strong during mid game and helps if you need to push turrets.


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Elixir of Wrath is a two edged sword. It gives nice stats for an adc, however, most adcs scale really well with items, so you do not want to delay them even a bit. In the very late game you must not miss this buy on an adc, but during the mid game I think this elixir is a better fit on Ad bruisers.

The flat 30 Ad are really good in the mid game and the Bloodlust passive is especially strong in a 1v1 and during laning phase. This item gives a super strong 1v1 boost in the mid game.


What else?

If you wanna know what else you can do to improve your win rate, check out my last post about how I use the TrophyHunter overlay to win more games: How I Use The TrophyHunter Overlay

How I Use The TrophyHunter Overlay

The TrophyHunter Overlay has so many useful information now, but most people don’t know about them and even less are using them to their full potential. Let me show you how I use the TrophyHunter Overlay to gain information about my opponents and teammates and how this information helps me to win more games.

Download the app  (this will install Overwolf if u don’t use it already – TrophyHunter runs on the Overwolf platform.)

TrophyHunter Overlay – Basics

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The overlay will open up during the loading screen when you start a League of Legends game. All the data shown is received through the open Riot API, so this is not a cheat tool of any kind, but just data, that Riot provides, presented to the user in a clear way.

The overlay might look a bit crowded at first, but that is because we want to present as much useful information for the user as possible in a restricted space. Take the image above as an overview for its functionality.

Win Rates, Summoner Badges and Champion Mastery

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Ryze’s win rate is bad. (It’s me :D)

The first thing I check is the win rate for  every summoner in the game. The win rate is calculated based on normal and ranked games on the chosen champion by that summoner. If that summoner has a lot of games, but a win rate that is above 60% or below 40%, you can be quite certain to either face a smurf or a boosted fellow. It can be misleading at times, but more often than not, I know what to expect of my teammates and opponents.

The next this I check are the Summoner Badges of each player. If the player has at least 8 analysed games on his champion, TrophyHunter assigns certain badges for players depending on their play. For example: If a summoner gets first blood a lot of times, then we will show a badge saying: “Careful! This summoner gets first blood often.”. The nine different badges that we show are:

dripping-knife.png First Blood

demolish.png First Turret

swords-emblem.png Least Deaths

 blindfold (1).png Worst Vision Score

farmer.png Highest Creep Score

biohazard.png Most Damage To Champions

dead-head.png Most Deaths

binoculars.png Best Vision Score

pirate-flag.png Most Kills

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Ryze is careful and a good farmer. Cassio is a killer.

This gives a lot of valueable information about your opponents. For example: If you play toplane against a Renekton who has First Blood Badge, First Turret Badge and Most Deaths Badge, you know that you better be careful early. However, he seems to play careless at times, so if you wait for a gank, you can have a good chance to punish him.

Further things I check here are: Runes (including minor runes) and Champion Mastery.

The Heatmap

The Heatmap is a very useful tool especially for three things:

Where does the jungler start and path early?

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You can manually set the starting and ending point for the timeline. If you set starttime to around 2 minutes and end time to around 5 minutes, you will receive amazing information. Sometimes a jungler is flexible in his starting paths and you cannot deduct much with this method, but many junglers use the same starting path on a specific champion every time. If you have such a jungler, you can assume where he starts and when and where he will do his first gank.

Do they invade?

You can definitely notice if people invade often and where they invade. Can be useful.

Do they cheese level 1?

I saw Singeds where I knew they would proxy the first wave and I saw Heimerdingers and Sions who would start at the enemy blue buff. Each time very valueable information.

Miscellaneous

Damage Composition

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Mostly physical damage for this team.

I always check the damage composition of the opponent team and choose my build path accordingly.


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Match History

Another thing I find quite useful from time to time is the recent match history of my opponents. Always useful to know if someone just lost 3 games in a row.


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Rengar and Ezreal are premades.

Premades Info

The app checks the last 100 games of each player and checks if any of them played with each other before. This detects most premades, especially if the jungler is premade with someone else, you can assume what lane he will sit.


Conclusion

These are the features of the overlay that I use most and I’m pretty certain that it helps me win more games. Other players use the info about builds and skill orders more, but I’m already quite familiar with that kind of information on the champions I play. I hope this overlay can be a useful companion for you, too.

Download the app  (this will install Overwolf if u don’t use it already – TrophyHunter runs on the Overwolf platform.)

TrophyHunter Play Style

Some time ago we changed the playstyle computation in the TrophyHunter app. It is based on eight attributes now. You gain points for each of the attributes by achieving certain trophies.

Relative Play Style Distribution

This is how the relative distribution among 18733 TrophyHunters looks:

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For comparison: This is how the distribution looked in the old system:

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Relative Attribute Points Distribution

The distribution among all points achieved for the specific attributes looks like this: (This means, that for example 14% of all attribute points achieved among all TrophyHunters are capability points.)

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December Tree Analysis

The Trees

In December we had the trees of Pantheon, Shyvana, Syndra, Caitlyn and Bard.

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The Best of December

 

The following 4 TrophyHunters finished all 5 December trees (random sorting, Abu Mosah and Hîghnrich completed all trees last month too):

Hîghnrich
Abu Mosah
LikeaDidiDX
Sickey Misc

Well done TrophyHunters! 
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Top Ten TrophyHunters in Completing Trees

  1. Abu Mosah – 32 trees
  2. Quappa – 25 trees
  3. Hîghnrich – 22 trees
  4. zakdoekje – 21 trees
  5. BeNaThEo – 19 trees
  6. Blade Of Despair – 18 trees
  7. zSuicide – 18 trees
  8. Мой Ник Спиздели – 18 trees
  9. TheRedShadow9 – 17 trees
  10. NekoTheFlame – 17 trees
  11. Baldy Runner – 17 trees
  12. The Pentakiller – 17 trees
  13. Darkbeyer – 17 trees
  14. 弱いchamp使う人 – 17 trees
  15. Limextar – 17 trees
  16. Gittvald – 17 trees

Abu Mosah extends his lead to 7 trees, since Quappa couldn’t finish any tree at all this month.  Hîghnrich and zakdoekje could both separate themselves from the crowd and are now on rank 3 and 4.

Rank 9 is split among 8 competitors with some new faces like Baldy Runner, 弱いchamp使う人 and Limextar.

The Distribution

Overall 9124 TrophyHunters were active at least once during December (we got more reliable data now, so this number grew drastically, compared to last month). The distribution of the number of achieved trees looks like this:DecemberTrees_2.png

As you can see, most of the TrophyHunters didn’t complete any tree. So the next graphic only shows those who completed at least one tree.DecemberTrees_3.png

Four TrophyHunters could finish all trees – that’s  the dark blue slice which can hardly be seen ;). Last month we had 5 summoners who could finish all trees.

The hardest tree was Shyvanas tree and the easiest was Pantheons. Below you can see how often each of the trees has been achieved:DecemberTrees_1.png