Faker vs Tropyhunter – Analysis

What if Faker was a Trophyhunter? Well, I downloaded the last 239 solo-queue games of faker, calculated the trophies he would have achieved and compared the results to the average Trophyhunter. The average Trophyhunter probability is calculated from 9261 random TrophyHunter games where the Trophyhunter played on a solo-lane. The following is a collection of the most interesting differences between Faker and our Trophyhunters.

Trophies that Faker achieves much more often than the average Trophyhunter


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Sweet Honey

Have 180 cs at 20 minutes (Faker: 8%, Av.: 0.29%)

Faker is a great farmer. He is almost 30 times more likely to achieve this trophy, which shows how important the basics are.


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Darkness

kill 12 wards (Faker: 2.93%, Av.: 0.04%)

Faker plays around vision. Clearing vision will help your jungler to gank and will help you set up traps in the dark. Faker achieves this trophy an astonishing 73 times more otfen than the normal Trophyhunter.


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Nurturing

One of your teammates has most kills and assists in game. You assisted him 3 kills pre 10 minutes. (Faker: 1.26%, Av.: 0.09%)

Faker is 14 times more likely to achieve this trophy. Sometimes it is better not to take the kill for yourself but give it to the right champions – not only as a support. Faker often plays something like Lulu or Karma mid, so he knows kills on his teammates might be more useful.


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The Hound

Set up others to carry. Achieve 5 assists pre 10 minutes. (Faker: 0.42%, Av.: 0.05%)

Faker gets this ~ 8 times more often. This is very similar to the Nurturing trophy. Help your teammates and they will pay you back.


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Unlock The Beast

Score two kills in the 40 seconds before your team takes baron nashor. (Faker: 4.6%, Av.: 1.13%)

Always think what you can do with an advantage. Try to get an objective with it. Faker shows that he can enable his team to get a baron more often than other players.


Trophies that Faker achieves less often than the average Trophyhunter


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Assassins Creed

Achieve seven solo kills (no assists). (Faker: 1.26%, Av.: 9.2%)

Wow! I didn’t expect that. Faker – the greatest midlaner of all times – doesn’t achieve as many solo-kills as the average-joe sololaner. However, if you think about it – this is probably due to his stronger level of lane opponents where solo-kills are less likely in general. Also – Faker plays a lot more with his team and wants to find his advantages there.


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The Zombie

Score at least two kills being dead (ten seconds after death). (Faker: 0.42%, Av.: 2.66%)

Faker doesn’t play enough Teemo? 🙂


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Ninjas

You and a teammate score three kills with no other assist and no more than ten seconds between two kills. (Faker: 0.42%, Av.: 2.54%)

This is basically winning a 2v3. Probably Faker avoids situations like that in the first place instead of relying on an outplay.


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Demolition Pear

Take down at least 5 turrets. (Faker: 0.42%, Av.: 2.26%)

Not so sure about this one. Probably in higher elo taking down turrets is done more  likely by the adc in a team effort or by some splitpusher and not by the midlaner.


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Lunatic

Score at least 20 kills. (Faker: 0.84%, Av.: 3.88%)

This is also interesting. If you think Faker in solo-queue is the always fed uber-player who runs around and kills everyone – you are wrong. It seems to become clear that his strength is much more in facilitating his teammates instead of being fed himself.


So far for the trophies. Once the new playstyle system is out, I will add Fakers playstyle too so you can compare your own playstyle to his.